5 Demonstrações simples sobre Wanderstop Gameplay Explicado
Wanderstop is smart in how it directly calls out this toxic loop of relentless productivity. You can’t just stumble into a magical tea shop, help some other people solve their own problems, and then be “fixed” yourself. At one point, Alta says, “even relaxing feels like a job.” She’s not wrong. We’ve turned relaxing into a chore, something that must be filled with tasks: satisfying and productive.
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If you already think you might enjoy a game like this without more convincing, just go play it knowing that I give Wanderstop an enthusiastic recommendation. Then you can come back here later to say, “Wow, thank you so much Ms. IGN reviewer, this game has left me feeling strangely hallowed out and yet so full at the same time.”
It's an attitude I can relate to all too well, and I'm unashamed to say that Wanderstop sparked a tearful examination of my own habits. The trajectory of the game wasn't a simple curve of self-realization resulting in a clean and tidy triumph at the end – that's simply not how mental health works.
To do that, you’ll have to grow your own ingredients in a small garden plot outside the tea shop (though you can technically plant anywhere). You’re given a field book, a limited amount of seeds, and some gentle parenting from Boro, but the rest is yours to figure out.
You can decorate as much as you like – fill the entire map with plants, cover the walls in photos – but Wanderstop doesn't outright ask you to do much at all. That's what makes it such a treat. Offered alongside a beautifully told story and a collection of defined challenges is unrestricted access to a virtual garden of your own design.
Alta is, of course, resistant. Throughout the game she will try to run away, find excuses, distract herself, create needless objectives, and be outright unpleasant to anyone who tries to help. In all her battles against the strongest foes this world has to Wanderstop Gameplay offer, she evidently never suspected her toughest fight might be against herself and her ceaseless craving for momentum.
The field book outlines the patterns you need to sow your seeds so that “plant eggs” will form, with different combinations of seed colors (blue, pink, green, and yellow) causing different plants to emerge. Once you’ve discovered a new type of plant by growing it, you can use your field guide to read up on the unique tastes and even strange effects each fruit has when brewed in tea.
(I’m looking at you, “cozy gamers.”) I felt incredibly called out by this, personally, and it helped me realize this cycle is just not sustainable. By the end of Alta’s journey, I felt like I not only understood her a little better, but understood a part of myself I hadn’t listened to in a long time. I might even owe developer Ivy Road a therapist’s fee.
What’s great about Alta as a main character is that you get plenty of opportunities to choose interesting paths of dialogue throughout your time at Wanderstop. At first, your options might be limited to either a mean answer or a snarky answer, but as time goes on, you’ll get to choose between options that reveal a streak of humor under all of Alta’s steely resolve.
Ivy Road has done an incredible job of showing what it’s like to live with this specific mental struggle without ever putting a label on it.
She wants to do what a lot of us do – try harder, work smarter, get better, find quick fixes. She wants to workout and practice with her sword because those are the only things she can understand as tangible self-improvement. What Boro asks is a far greater challenge – to merely sit and find peace.
Some teas make her reminisce about her best friend. Some make her dwell on the people who have wronged her. And through all of them, one truth becomes painfully, unmistakably clear: Alta has been alone.
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